RNESU Tech Team
Barstow - Leah LaRock, Dan Schmitz
Leicester - Rusty Mason
Lothrop - Dan Schmitz
Neshobe - Leah LaRock, Dan Schmitz
OVUS - Matt Fredette, Rusty Mason
Sudbury - Rusty Mason
Whiting - Rusty Mason
Coordinator, IT Services - Susan Briere 

At RNESU technology serves every classroom, library, instructional space, conference room, and administrative office.  Students, teachers, librarians, administrators, secretaries, nurses, cooks, and custodians rely on technology to carry out their daily mission.

Check out our online newpapers 
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EdTech Talk

  • Upcoming Courses at Marlboro Gradschool

    Game Design for Teachers

    100% online. 6-week course runs from August 14th, to September 25th, 2016 with one optional in-person session in Southern Vermont on the 14th.

    In this hands-on studio course, students will learn to use a variety of digital authoring tools—including but not limited to Twine, Inklewriter, and Adobe Captivate—to create instructional games and interactive educational materials. Participants will examine the intersections of gaming and learning and explore how we can push the boundaries of both forms to maximize student engagement. Topics covered in this course will include narrative structure, variables, and game mechanics. For a final project, students will produce an instructional game of their own design, using one of the tools covered in the course. Register here.

    Inquiry-Driven, Project-Based Mathematics

    100% online. 6-week course runs from August 1st, to September 16th, 2016.

    This course will serve as an in-depth exploration of high-school project based mathematics. The main objectives of the course are to guide teachers through the process of designing and implementing inquiry-driven, application-based projects in Algebra 1 - Calculus.  Topics to be covered include strategies for designing daily lessons that emphasize inquiry and critical thinking, resources available for creating in-depth projects, and specific ways to plan high school math curriculum around application-based projects. Theories engaged will include Dewey (Experience in Education), Noddings (Ethic of Care), and Dweck (Mindset). Participants will learn the material through creation of curricular resources. Specifically, major assignments will include the design of several inquiry-focused, student-driven lesson plans, major unit plans, and large projects tied to specific unit plans. Register here.

    Create, Make, Learn 2016
    August 1st-5th in Burlington with our partner Lucie DeLaBruere. Optional graduate credit includes post-workshop work. The fourth annual Create Make Learn summer institutes gives educators experience with active, hands-on learning in four areas:

      1. Create With Chromebooks

      2. Create with iPads

      3. STEAM Powered Learning

      4. Advance your Maker Skills
      Register here.

    Please send inquires to Kara Hamilton, Education Admissions Counselor: khamilton@gradschool.marlboro.edu802-451-7506
    You’ll find greater detail about each course and access to registration on our website:  www.marlboro.edu/pdi.
    Posted Jul 18, 2016, 6:19 AM by Susan Briere
  • Tuition Awards Available
    Hey Folks!

    Interested in getting your MA in Teaching with Technology?

    Marlboro is offering two new $5,000 tuition awards. They have extended the deadline to April 15; perfect for signing up for May-Aug trimester. If you know of any teachers that are interested you can let them know there's still time to get their applications in. 

    Visit the registration page for the full schedule, or contact Kara Hamilton (khamilton@gradschool.marlboro.edu) in admissions. 

    Posted Mar 21, 2016, 10:44 AM by Susan Briere
  • Using Game Mechanics in the Classroom to Increase Engagement
    Let's consider a basic fact.. young animals play in order to learn survival skills as they transition to adulthood. Well, our youngsters are no different. Whether they are in the classroom, on the ball field, or at camp they are trying out skills and strategies that will bring them positive outcomes.. a great grade, a homerun, or maybe even the Survivor Badge. We want all of our students to take risks in the classroom to try something new, to stick with a program, and to increase their sense of "agency", the belief that whatever happens they have what it takes to move forward and learn from their experiences.

    Teachers can incorporate game mechanics to tap into one of the most basic instincts we are born with, the ability to learn critical skills through play. This technique is sure to engage even the most hesitant learners. One simple method is to use grading and assessment to move kids from zero knowledge, or XP (experience points) through a series of learning activities where they earn XP and level up as they master facts, skills, and cognitive abilities on their learning journey. Kids can tell you that it takes lots of planning, preparation and practice to go on a boss raid and conquer all obstacles!

    Check out this video that explores using game dynamics in the classroom to get your student to play hard and level up.

    YouTube Video

    Posted Mar 21, 2016, 10:44 AM by Susan Briere
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